i.e. Taking a picture of bricks (fromt the real world) and using that as your texture map on a piece of geometry and then HDRi lighting that geometry.
Just curious….maybe there's a trick to it…
Cheers!

do i have to convert hdri maps to rat format as the video tutorial suggests?

but i actually tried to isixpack some vertical cross ones and i got an error
does houdini support openEXR fully now? by that i mean 24 bit.. suitable for hdri substitute… is there an advantage of openEXR over hdri? for everyday use i mean…
, and I had problems down the pipe with the comp. I actually have to be more careful now - assume nothing! However, the freedom you get, the comps you get - just being able to pull brightness by 1/2 and not get that gruesome flat grey…yummy! 

JColdrickyou can filter the map in the texture call with rats
i read somewhere that amongst other features, you dont need to worry about antialiasing with your textures when using rats (and i assume EXR)? is this what you meant?
anyway i think i get the point - they are even more than just high dynamic range images.
this maybe RTFM - i need to do more researchis there an hdrshop equivalent (linux if possible) for EXR? the ILM site seemed linux friendly with .tar.gz file extensions on their downloads. anyway ill read up some more.
cheers!


, for now, getting real world imagery into these “deeper” maps is easiest with hdrshop - then convert later…