First of all, I'm experimenting on “bleeding edge” territory for quite a while now – using the “hidden” DOP POP nodes (popsource, popintegrator, etc) which were present in beta versions but are now hidden.
(The reason for this is that in terms of speed they _rock_. I don't want to get into details but I'm a much happier person now with all CPU cores working on particles

Okay, so with that being said, I could replicate most POP stuff I wanted, but I'm not much of an expert of the advanced details of microsolvers and such, and the functionality I'm needing right now is _position_ advection of these particles.
I have some particles and a pyro simulation, and I want to use the pyro's velocity field so it would only advect particle positions (but without changing anything else on the particles).
I can advect using a fluid force, fine, but that uses a “force”-type advection which is not the effect I'm looking for. I tried the Gas Advect microsolver (not sure if I managed to set it up right, though), even tried to build a Geometry VOP DOP, but to no avail. (Any of these can be a solution though, as I could easily messed up their settings.)
Any ideas on how to achieve this?
cheers,
imre