I last attempted some serious UVing in Houdini over 7 years ago and now I am back there and running into issues, hence this thread.
OSX 10.9 . H 13.0.378
1) Select some vertices ,apply a cylindrical projection > set the U range to be 1 > 2 . The selected UV moves in the opposite U range ? . Apply a pelt and and change the U range and it works as expected..
I don't know if this a bug or some quirk with the cylindrical projection.
scene file attached
Rob
Uv workflow in Houdini Pain or pleasure ?
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- circusmonkey
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