Houdini Dop Collision

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Im just trying out some flip in houdini, so ive generated a terrain out of a few boulders and a sculpted plane for the river bed.

The problem im having is no matter what kind of setting i use to generate the collision gemoetry from the terrain, it always has holes in it somehwhere.

Can anyone let me know some tips for creating the collision geo. this is the first time the generated collision object has ended up so bad

ive attached the scene too

Cheers
Dan

Edit - Realised you probably only need the Geo for the file node, but i cant uplaod it…

Attachments:
River Rapids.hip (1.6 MB)

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You forgot to attach your Terrain object , right ?
But you should use “Terrain Object” instead of “Static Object” for grid or custom terrain object :idea:
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