Rigging and Binding
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- rony
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- Stephen Gurban
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Simon
you only need one paint capture sop for the whole rig, as you can interactively pick which joint you want to edit. I think once you get the hang of it you'll find it really is quite efficient. If you work in a big studio you can even get different people painting weights on different parts of the model and then composite the results, I think an example of this is in the rabbit asset already mentioned in this thread.
I'm a bit messy and I have several tiles can anyone please tell me how to composite different paint capture SOPs?
Tar
Gurbo
Gurbo
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Still on my training wheels
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Still on my training wheels
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- brucelay
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Hi Rony
I am a CG student currently learning Houdini but I have never tried to rig in Houdini. I saw your rigged man from your site! That was excellent! Do you think Houdini is powerful in rigging compare with maya? DO you suggest rigging in Houdini in real world production? I want to know your opinion!
thanks
I am a CG student currently learning Houdini but I have never tried to rig in Houdini. I saw your rigged man from your site! That was excellent! Do you think Houdini is powerful in rigging compare with maya? DO you suggest rigging in Houdini in real world production? I want to know your opinion!
thanks
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- edward
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