maya batch render problem?

   4933   3   1
User Avatar
Member
8 posts
Joined: Nov. 2013
Offline
Hi

I made simple asset where i'm reading some pyro fx bgeo sim.
I import this asset in maya , and when i scrub timeline everything is working ok.

But when i do batch render or submit render on farm , asset is not updating cache from disk.

Any info?
User Avatar
Member
818 posts
Joined: Sept. 2013
Offline
Yes, I was able to reproduce the problem and found a fix. It should be fixed in tomorrow's build (13.0.520).
Andrew / アンドリュー
User Avatar
Member
8 posts
Joined: Nov. 2013
Offline
I install houdini build 13.0.521 and load new engine plugin in maya, and problem is the same(when i run batch render for sequence , all rendered frames are the same).

Only thing is that asset was made with older houdini version.
Can that be a problem?
User Avatar
Member
8 posts
Joined: Nov. 2013
Offline
Ok , i tested in old scene , that was problem.

I created new scene , and batch render works.

Thanks
  • Quick Links