How to set fixed UVs while scaling

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Hi all, how can I set fixed UVs on a primitive in a for each loop while “growing” the parts?
Please have a look at the attached hip file.
Result should be a stretched UV from 0-1, like on the “corner tubes”.
I've used a for each on the “zigzags” to get better profile flow.
If I'm totally wrong with my try, and there is a better way to get this working,
please let me know :-)

Attachments:
traverse_zickzack_03.hip (273.7 KB)
traverse_zickzack_03-screen.jpg (699.3 KB)

English is not my native language, sorry in advance for any misunderstanding :-)
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