Deleting particles during Flip simulation

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Hi there,

I'm doing a water jet using Flip and I'd like my particles to “die” after a few seconds.
How should I do that ?

I found an @life attribute in wrangle (Pop_Wrangle), but I'm not sure how to use it.

Is there a simple exemple somewhere ?

Thank you !
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9 posts
Joined: March 2014
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I found a solution.
If you are a super noob (as I am), I attached a picture to explain.

Attachments:
H_DeleteAGE.png (73.5 KB)

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