Hello.
I have a character that uses a displacement map and renders as subdivision surface. The character has fur applied to some of its faces. This fur was created with a shelf tool.
The problem I have, is that fur doesn't follow surface displacement, so on rendered images it looks like the fur grows from inside the skin.
How can I force the fur to respect the displacement map?
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I understand that fur is created before subdivision and displacement are applied to the model. If so, is it possible to change this order?