pyro to sops

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I've made a custom pyro simulation without using the shelf tools so i've got some scatter points that change and move and i've used a fluid source node to bring it into dops. the network is pretty standard, smoke object, gas resize dynamic, source volume, pyro solver, gravity and a static object.

When going out back into sops i can't see the smoke it creates but when im in the dopnet i can see everything. How can i bring this outside so i can write it out? i've tried creating something out of the pyrofx shelf tool and using the Dop I/O and Dop import and changing the paths accordingly to my scene but no success.

Thanks
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