Hi.
I make asset mesh transformation in Unity using Time. In preview mode everything works perfect. But when i make a build I see static object without any transformations.
Please help me to find a way how I can make realtime mesh transformations in Unity Build.
Mesh transformation not working in Unity Build
4865 4 1- BSP
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- BSP
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- damian
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How are you transforming the mesh “using Time”? Are you changing (or moving) the mesh inside your Houdini asset? If so, this will not work in your compiled game. We currently do not support runtime cooking of Houdini assets.
The NullReferenceException is not good though. Can you send damian@sidefx.com your asset so I can reproduce the problem? Or upload the asset here on the forum if it's not too big.
The NullReferenceException is not good though. Can you send damian@sidefx.com your asset so I can reproduce the problem? Or upload the asset here on the forum if it's not too big.
- BSP
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- damian
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