Hi,
I am planning to port some plugins to Houdini and wanted to find out how developer debug their plugins.
In XSI/Maya, on Windows, I compile a debugged version which produces an associated PDB file. I than launch the application and attach to it using Visual Studio 2003.
In Houdini, how do I specify that I wish to compile the plugin in debug mode and importantly, generate the PDB file so that I can trace the code and should an exception be thrown, I get a proper stack trace.
Cheers
Debugging Houdini plugin on Windows platform
3322 2 1- nicholas_yue
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- jason_iversen
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Hey Nicholas!
Good to see you around again!
I can't really help you very much myself but have you investigated the -g option of hcustom which includes debugging information?
Just wanted to say hi,
Jason
Good to see you around again!
I can't really help you very much myself but have you investigated the -g option of hcustom which includes debugging information?
Just wanted to say hi,
Jason
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- nicholas_yue
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jason_iversen
I can't really help you very much myself but have you investigated the -g option of hcustom which includes debugging information?
Beauty mate! Hello from down under.
hcustom -g produces and copy the PDB file to the right location allowing me to attach to houdini.exe process and set breakpoint and view stack trace.
Cheers
Nicholas Yue
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