ripple solver wave amplitude

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I'm trying to get more amplitude in my waves with a ripple solver driven by particles and a bulge SOP. I'd like to be able to adjust the wave amplitude independent of the initial bulge, any tips on how this can be done? Example enclosed

Attachments:
rippleSolverTest1.hip (237.1 KB)

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The ripple solver doesn't give you this control by default, it assumes the waves can never be higher than the input deformation.

If you're keen you can unlock the solver, dive inside and have a play, but the vopsop driving it is pretty nasty, best avoided.

easier is to just take the result and scale it the way you want. I've attached a few ways, one just scaling the y position, another scaling through a curve, and another that scales, but tries to mask the impact points (you didn't specify if you wanted the impact points to remain as-is).

anyway, might give you some ideas.

Attachments:
ripplesolvertest_scale.hip (267.2 KB)

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Very cool, thanks for the vex tips!
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