Ondrej
Yes, this where sloppy selections are more clumsy. However, the old edit would have the same issue when trying to box select primitives.
I might be remembering it wrong, but I don't think H14 had this exact problem. If what you tried to select was “inside” the event horizon of the gizmo then yes. Otherwise you could select just fine even by clicking inside the obj. Not saying this was perfect, but there's a reason some software has transient keys solving these otherwise difficult situations. Necroing an idea I've put forth when I first got in touch with Houdini modeling/interaction - it's best to deal with the most basic, underlying features (like transient keys to almost everything) and lots of other higher level stuff will get easier. Fixing/improving transformations before poly ops like bevel et al comes to mind as well. Anyway this is a side-note and obviously my personal view on these things.
Ondrej
I have several thoughts. The first is to check if the user has toggled off the selecting of the component type we're currently locked onto, and if so, box select the next highest priority component type that is enabled.
If I got this right, I find it counter-intuitive for modeling where the less brainpower for accessing certain things is necessary the better. The only instance when “I use a hotkey for the thing I want to not be in” is when using a toggle. Getting in different components using toggles doesn't seem a very clear and quick approach. In this particular case, I press ‘2’ to be in point, not press ‘4’ to not be in poly and find myself in both point and edge. Want point? Press ‘2’, not ‘3’ and ‘4’ to toggle them off.
I think it's my fault for not expressing the following idea in the most clear way: the possibility to go to a component directly with one press of a button and be in that component only, with no way of selecting other type of component (no way other than pressing its correspondent hotkey) is essential. Having this tweak mode at your finger tips is great for quick dirty nudging of an organic shape or for sliding on an edge (not edge sliding), but for hard-surface or architectural you'll want quick and clean access to specific components.
What does
next highest priority component mean in this case?
Ondrej
So in this case, all you'd have to do is turn off selecting of primitives by hitting 4, which is no harder than hitting 2 to switch to point selection in the old non-sloppy selector.
But you have to press also ‘3’ so it is harder. And counter-intuitive if you ask me, for the reasons I've mentioned. You're doing gymnastics with toggling stuff on and off when in tweak. Again, I wouldn't have a problem with this if I also had the old way of working - the classic edit where I go straight to the target with one button push, to activate
it not toggle other stuff off.
Ondrej
Another option is to have a separate type for area selections.
Can you expand on that? Not sure what you're referring to…
Ondrej
Prior to MMB being used for indirect dragging and all this internal handle picking of translate planes, MMB was used as a safe-select button, meaning you would never accidentally drag the selected components when trying to do an area select. You can still use it for this if you disable all these new features in the preferences. This isn't ideal, but I'm not sure how to support this functionality without transient keys.
We definitely need transient keys, for a ton of things.
Ondrej
Not quite. As we've covered above, the old edit still had problems box selecting primitives when zoomed in on the geometry. We need to resurrect some kind of safe-selection mode to really address the issue.
I don't think such a thing is needed. Again, transient keys.
I have to ask: is there a technical reason for which you're not considering adding back the classic edit and make the current tweak mode a simple toggle?
Remember when I said Houdini makes simple things complicated (or something to this effect) and you agreed and added that even so, you've made progress and I agreed?

IMO replacing the classic edit with the tweak tool instead of adding it, made things complicated.