Hey how would one delete particles post simulation based on a triple zero velocity value?
I've used a delete sop on selected points and a filter expression with
V==0
However it doesn't seem to be working. I think something must be wrong with the way I used the expression?
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Nevermind; attribute wrangle VEX solution…
if(length(v@v)<0.0001) removepoint(0,@ptnum);
Delete Particles Based on Velocity
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- RepubliCommando
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- olivetty
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RepubliCommando
Hey how would one delete particles post simulation based on a triple zero velocity value?
I've used a delete sop on selected points and a filter expression with
V==0
However it doesn't seem to be working. I think something must be wrong with the way I used the expression?
------------------------------------------------------------------------------------
Nevermind; attribute wrangle VEX solution...
if(length(v@v)<0.0001) removepoint(0,@ptnum);
I know this is an old thread but just wanted to thank you for coming back with the vex solution!
Works great!
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- RepubliCommando
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