
Oliver Banasiak
olivetty
About Me
Motion FXs
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Could not save some of the shelf elements to their definition files Nov. 9, 2023, 6:47 p.m.
tcourtois3dedz
I've got a really odd issue, I've tried thisparanoidxPiotr Stopniak
I think this solved it for me:
just copy the ShelfDefinitions.shelf from
C:\Program Files\Side Effects Software\Houdini 16.5.496\houdini\toolbar\ShelfDefinitions.shelf
to
C:\Users\USERNAME\Documents\houdini18.0\toolbar
..I assume this way your local one supersedes the system template.
This solved my problem. 18.5
Then I copied default.shelf from previous Houdini to this Toolbar folder, everything works just fine as before.
Thank you,
It was working for a bit but I like to switch Desktops between a custom one and the Solaris pre-made one, everything is fine when I'm in my default custom desktop but the second I switch to Solaris I get the same error, I've double checked the permissions on the Program Files dir & the Documents folder toolbar folder. Not sure where to go next. Do desktops modify the Houdini env variables?
19.5.604
Win 10 Pro Version 10.0.19045 Build 19045
Hey, I'm currently solving the issue. I found that when I disable paths for arnold and redshift plugins in the .env file, by adding ## in front of each line, it resolve the issue.
Thanks everyone for helping !
Damn, this actually works, with the obvious downside that when I then enable them again, my defaults are gone...this is so fricking annoying, I want my sphere to be the POLYGON one and not the POLYGON MESH one....such a small thing but damn frustrating! One step closer to a solution though!

UV Layout SOP (17.0.416) help fix UV's overlaping across UDIMs March 1, 2022, 5:14 a.m.
tamte
do you have example file of this issue?
otherwise you'll most likely get the same answer that it works as expected
if you are experiencing islands crossing the UDIM boundaries you are probably not packing into UDIMs, maybe your targets are set to Rectangles and you resized the Box handle in the viewport to allow to spread past 0-1
or maybe you set Target to UDIM tiles, but changed the Tile Size from 1x1, essentially making the UDIM tile larger, which is not common and you should probably keep it at 1x1
but again, without file, we would be just guessing
Thanks! I have since fixed the issue and the udims are working like expected. It was my extremely poor UV effort that was the problem haha. I went through it again and that fixed it. I have seen people that have things crossing tiles like mad and it seems that mixer/painter can handle these crossings as long as there is no overlap. Thanks for pitching in, its really appreciated!

UV Layout SOP (17.0.416) help fix UV's overlaping across UDIMs Feb. 27, 2022, 5:29 p.m.
I'm still having this problem in H19. Can't seem to google an answer for the life of me. This is driving me crazy! :P