Hey how would one delete particles post simulation based on a triple zero velocity value?
I've used a delete sop on selected points and a filter expression with
V==0
However it doesn't seem to be working. I think something must be wrong with the way I used the expression?
————————————————————————————
Nevermind; attribute wrangle VEX solution…
if(length(v@v)<0.0001) removepoint(0,@ptnum);
Delete Particles Based on Velocity
7376 2 2- RepubliCommando
- Member
- 6 posts
- Joined: Dec. 2013
- Offline
- olivetty
- Member
- 20 posts
- Joined: Feb. 2016
- Offline
RepubliCommando
Hey how would one delete particles post simulation based on a triple zero velocity value?
I've used a delete sop on selected points and a filter expression with
V==0
However it doesn't seem to be working. I think something must be wrong with the way I used the expression?
------------------------------------------------------------------------------------
Nevermind; attribute wrangle VEX solution...
if(length(v@v)<0.0001) removepoint(0,@ptnum);
I know this is an old thread but just wanted to thank you for coming back with the vex solution! Works great!
Mage level 2
www.headofoliver.com
www.headofoliver.com
- RepubliCommando
- Member
- 6 posts
- Joined: Dec. 2013
- Offline
-
- Quick Links