I see that the “shading point” and the “bake shader” material is not rendering the same in PBR as non-PBR. But I also feel like any of the metals (silver, platinum, copper, aluminum, iron, gold, titanium) are not rendering as expected when compared to say, the oxidized steel, or coated metal paint.
Attached are some renders from H15.0.313
Do the material gallery materials render correctly?
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- Allegro
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