Sorry if this is a really stupid question but I cant seem to find anything about it in the snapping options, I'm guessing I must be overlooking something. Just wondering if there's an option to snap to another object's pivot?
Also, you can set the environment variable HOUDINI_OGL_FAST_BONES=0. This turns off the super fast bones, and did crash a bit on OsX, but you can get snapping!
Fast Bones will most likely get snapping back soonish.