I'm wondering if there's something in houdini they make boolean union per island, meaning returns a manifold mesh skin from the interpenetrating geometry. A sequence boolean maybe could do it.
The extra to this problem is self penentrating geometry. Something that boolean union, wouldn't catch.
I was looking for something that preserves the meshes point positions, not much blob remesh.
Thanks Envibob! It does solve self intersection also being from a volume!
I am not sure what points you are really trying to preserve…
What I meant by perserving the points is illustrated by me applying the tree to the object I shared previously, as you can see the initial points don't match with the resulting ones.
I would say this doesn't solve it the way I was proposing, but it's neat to have available. 3DCoat does it already in a way with it's voxelization. I was looking for a more common modeling utility, maybe looking forward to perseve maps, etc. Many thanks.