Hi all. Im trying to do something very simple and stuggling.
I have a curve with a number of points. Im using a transform to move it and I want to form a new piece of geo that bridges the orignal curve to the new curve point to point, like a maya loft.
I have tried a number of nodes including loft, skin, sweep, creep and rails and none seem to be giving me the results I'm after.
I think the node I am after is the skin node with the U cross-sections set to 0.
However the in a simple setup with 2 default lines each with a point at each end and slightly offset from each other, when plugged into a skin node the second curve gets moved up to that the resulting plane is not square.
In a fresh file your “Take one curve, transform it, merge, skin, keep as nurbs, then convert” aproach does what it says on the tin but not in the scene that I was working in.