Hi,
is it somehow possible to get an ‘averaged AO’ float value as prim attr, without going the ‘shader route’ (e.g. baking a map and grabbing the color values)?
e.g. sending rays from each point, then combining the values.
any input welcome!
matt
Averaged ambient occlusion value as prim attr?
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- deadalvs
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- mestela
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Here's a way to do it on points, would just then attribpromote it to prims (or try modifying the code to run on prims, shouldn't be too hard)
http://www.tokeru.com/cgwiki/index.php?title=HoudiniExperiments#Second_attempt [tokeru.com]
http://www.tokeru.com/cgwiki/index.php?title=HoudiniExperiments#Second_attempt [tokeru.com]
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- deadalvs
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