how to limit rbd velocities?

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I've got some pieces from a larger fracture taking off at crazy high speeds, but I need to keep the force high to get the big chunks to move. How can i clamp the smaller pieces velocity in dops?
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For Bullet, the speedmin and speedmax point attributes are supported. These match the standard POP attributes (e.g. as created by the POP Speed Limit DOP)
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how is pop speed limit dop applied in the dop network? can it be input into the multi solver?
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yeah, just wire it in before the Bullet solver. Or, if you're using the Rigid Body Solver DOP, use the pre-solve input
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I'll give it a try. Thanks!
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Didn't work.

Just to illuminate, I have a fractured object, with a field force applied, fed into a multi-solver with a rigid body solver plugged into that.

The field force is exploding fracture pieces out extremely fast and I's like to clamp or multiply them down.

I can't post the scene file but I may be able to put an example together.

Either way, any thoughts?
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Does the fact that it isn't a packed prim, make a difference?
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Yeah, the solver only looks for that point attribute on packed objects.
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Awesome thanks!
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