I'm going through a dynamics tutorial and although I have the basic scene set up as I was just playing around with things, trying to get a better understanding of how it all worked I ran into a question.
In the attached file's main_sim's SphereRBDObject node, when the X velocity is set to 1 and the sphere hits the ground, it rolls and abruptly comes to a stop. I know I can use the angular and linear thresholds to determine when it stops, but how can I make it so it gradually slows to a stop instead of stopping all at once? Thanks!
help with dynamics setup
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- gswartz
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- malbrecht
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Moin,
you need to increase the solver substeps in your
You might also consider setting the rotational stiffness back a bit, so that the sphere can actually roll.
I hope this helps!
Marc
you need to increase the solver substeps in your
rigidbodysolver
inside the main_sim. And then play with the friction values. You might also consider setting the rotational stiffness back a bit, so that the sphere can actually roll.
I hope this helps!
Marc
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Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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