Hi, Does anyone know how to do reverse blendshape? im not saying about the negative value.
I am using zbrush to sculpt the corrective shape on pose space. Then import as obj into houdini as blendshape. But how can I go to bind pose and still have the “corrected delta” to transform with the bones? the terms is usually call ‘reverse’ or ‘invert’ blendshape. Please see the image for clearer explanation.
Probably use a script that changes the frame and run the command for each one of them. Why do you want to do that though? You might as well just playback a geometry sequence of the final result and use that instead of deform.
edward Probably use a script that changes the frame and run the command for each one of them. Why do you want to do that though? You might as well just playback a geometry sequence of the final result and use that instead of deform.
the reason is that im creating animation between maya dynamic, daz studio and ue4, hard to explain though.
edward Probably use a script that changes the frame and run the command for each one of them. Why do you want to do that though? You might as well just playback a geometry sequence of the final result and use that instead of deform.
ruudygh
edward Probably use a script that changes the frame and run the command for each one of them. Why do you want to do that though? You might as well just playback a geometry sequence of the final result and use that instead of deform.
the reason is that im creating animation between maya dynamic, daz studio and ue4, hard to explain though.
Can I replicate sopcreateedit through pointvop?
Nevermind though. I used excel to generate hscript for this workflow purpose: fcur 1 sopcreateedit -d diff1 sop1 sop2 fcur 2 sopcreateedit -d diff2 sop1 sop2 fcur 3 sopcreateedit -d diff3 sop1 sop2 fcur 4 sopcreateedit -d diff4 sop1 sop2
ruudygh Can I replicate sopcreateedit through pointvop?
It's doable in theory but it's complicated because you need to use the Capture Attribute Unpack SOP and then basically redo what a Deform SOP would except invert the matrix that applies the deformation before multiplying it with the target position to compute the original position.
For the scripting, I would have just used python to do a loop … something like:
ruudygh Can I replicate sopcreateedit through pointvop?
It's doable in theory but it's complicated because you need to use the Capture Attribute Unpack SOP and then basically redo what a Deform SOP would except invert the matrix that applies the deformation before multiplying it with the target position to compute the original position.
For the scripting, I would have just used python to do a loop … something like: