New houdini biharmonic skinning to unity or maya

   2766   1   0
User Avatar
Member
75 posts
Joined: Oct. 2016
Offline
Hey just wondering if the new biharmonic skinning exports FBX files to unity or maya?
I think the default in unity is dual quaternion, and maya I think you can mix between dual quaternion and linear blend?

not sure if this is the right place to post this question I'm new here
thanks!
User Avatar
Member
8081 posts
Joined: July 2005
Offline
Yes, because it's only computing the skinning weights.
  • Quick Links