Stream alembic via houdini engine?

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Im doing non-realtime animation rendering with ue4, with its new sequencer.

I tried import an .otl asset file with alembic sop, into ue4, ue4 loaded the geometry, but static without animation. Before I dive deeper into learning it, I would like to know if its is possible to stream alembic via houdini engine and rendering out with sequencer? Has anyone done it before?

(ue4.13 does support alembic, but its not really streaming, its just convert into morph target for every frame. For simple short animation its workable, but more complex long animated mesh will definitely crash ue4)
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