I would love some insight as to how this might have been done and how I could replicate some of the animation and procedural modeling and growth effects… I have been taring my hair out looking for a tutorial more relevant to this type of plant versus a tree or bush.
More artistically directed visually pleasing flowers and smaller vines/plants is the look development I'm going for and I would like any and all help you guys can give me! If you know of any tutorials, resources or other things I could use please let me know!
I'm also curious if studios usually *make* the plants and trees using Houdini or pull them from some other software/nature generation software and somehow use it in conjunction with Houdini for their needs.
Please please please let me know any info you can helps a newbie like me!
But the basic Houdini concept would be that you start with a single animated petal. The petal can be animated using a bend. Then you copy it to a circle and perhaps add some time offset so the petals opening is not synchronized.
Thanks for the post! I think I understand how that opening flower might work, but then there's the whole concept of the growing vine and leaves it originated from, and how it all develops into the plant final form which is what really pushes forward the animation.