Hello! I love the work done here: https://www.youtube.com/watch?v=fpbw82uS0xI [youtube.com]
I would love some insight as to how this might have been done and how I could replicate some of the animation and procedural modeling and growth effects… I have been taring my hair out looking for a tutorial more relevant to this type of plant versus a tree or bush.
More artistically directed visually pleasing flowers and smaller vines/plants is the look development I'm going for and I would like any and all help you guys can give me! If you know of any tutorials, resources or other things I could use please let me know!
I'm also curious if studios usually *make* the plants and trees using Houdini or pull them from some other software/nature generation software and somehow use it in conjunction with Houdini for their needs.
Please please please let me know any info you can helps a newbie like me!
Thanks for your time!!!!
Dynamic Flower and Growth effects?
8558 4 1- shaneroshea
- Member
- 42 posts
- Joined: Oct. 2016
- Offline
- Enivob
- Member
- 2538 posts
- Joined: June 2008
- Offline
I did locate a blooming flower tutorial for 3DSMax [youtube.com].
But the basic Houdini concept would be that you start with a single animated petal. The petal can be animated using a bend. Then you copy it to a circle and perhaps add some time offset so the petals opening is not synchronized.
But the basic Houdini concept would be that you start with a single animated petal. The petal can be animated using a bend. Then you copy it to a circle and perhaps add some time offset so the petals opening is not synchronized.
Edited by Enivob - March 24, 2017 09:25:25
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- shaneroshea
- Member
- 42 posts
- Joined: Oct. 2016
- Offline
- shaneroshea
- Member
- 42 posts
- Joined: Oct. 2016
- Offline
- Enivob
- Member
- 2538 posts
- Joined: June 2008
- Offline
I just ran across toadstorm's site. He has a nice example file of a vine unfolding it's leaves.
http://www.toadstorm.com/blog/?p=214 [toadstorm.com]
The .HIP file is all the way at the bottom of the post.
http://www.toadstorm.com/blog/?p=214 [toadstorm.com]
The .HIP file is all the way at the bottom of the post.
Edited by Enivob - May 6, 2017 14:14:15
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
-
- Quick Links