Glass in Houdini v16

   4934   4   1
User Avatar
Member
5 posts
Joined: May 2014
Offline
Hey. Guys, tell me how to make a glass in 16.
http://joxi.ru/a2XEKwvt8VJkAg [joxi.ru]
User Avatar
Member
302 posts
Joined: Dec. 2015
Offline
There is a glass shader in the material library based on the principled shader….you can start with that.
https://www.imdb.com/name/nm8408875/ [www.imdb.com]
User Avatar
Member
9386 posts
Joined: July 2007
Offline
I think you are referring to the blackness behind the glass
the easiest way to solve that is to exclude your glass from shadow casting
or you can play with faux caustics parameters to get some varying amount of shadowing based on light angle
or directly modify shader to alter opacity for shadow rays any way you want
or more expensive way is to actually render with caustics through caustic light
the most expensive would be turning on All Paths on mantra and making sure the diffuse limit is at least 1, but that would be probably too noisy as mantra doesn't do VCM yet
Tomas Slancik
CG Supervisor
Framestore, NY
User Avatar
Member
302 posts
Joined: Dec. 2015
Offline
tamte
I think you are referring to the blackness behind the glass
the easiest way to solve that is to exclude your glass from shadow casting
or you can play with faux caustics parameters to get some varying amount of shadowing based on light angle
or directly modify shader to alter opacity for shadow rays any way you want
or more expensive way is to actually render with caustics through caustic light
the most expensive would be turning on All Paths on mantra and making sure the diffuse limit is at least 1, but that would be probably too noisy as mantra doesn't do VCM yet

Hahaha, yes. I didn´t realize what the original post was really asking. Definitely Faux Caustic is your friend…is fast and quite good.
https://www.imdb.com/name/nm8408875/ [www.imdb.com]
User Avatar
Member
5 posts
Joined: May 2014
Offline
What is very long considered glass.
http://joxi.ru/nAyobyRiJvn1mZ [joxi.ru]
  • Quick Links