Animated objects in Sovler Nodes

   1266   0   0
User Avatar
Member
42 posts
Joined: Oct. 2016
Offline
Hello! I've been working with the pipe generation tutorial Entagma has up on Houdini's website and I have an animated point cloud connecting points to make lines that connect the points on a piece of animated geometry. In the Solver node there's some vex code but it only generates the pipes and connects the points on the first frame rather than moving with the animated geometry.

When I plug in the point animation data using the first input node it messes up and stretches out the formation of the pipe lines. However if I move to a frame and refresh the solver it holds the shape and position.

For this reason is there any way to have the solver reset per frame and/or write out the solver per frame after the reset so I have a cohesive animated point cloud work through the solver?

Thanks for the help!
  • Quick Links