stupid question im afraid…
I added a dirt material with displacement to a grid.
My geometry still is a grid with only mountain and fractal nodes on it.(like low poly geo)
The rendered images are now looking the way i want them to(with displacement set in Material), but to get any further in my project, i would need the actual geometry/mesh as it is in the rendered images WITH the displacement and noise to be exported as geo to use it in a fluid simulation.
So far, i could not find a way to do this.
Can anyone get me a hint, please ?

Thank you!
Sebastian


