Fur skin geometry

   2695   1   0
User Avatar
Member
128 posts
Joined: July 2005
Offline
As we've seen - there is a special fur-generating engine-based module for mantra renderer. Does it use incoming meshes as subdivision surfaces, or just as they provided?
If there is a subdivision conversion, how to enable it at custom engine-enabled application/lplug-in module?
Thank you!
Anything that flies
User Avatar
Member
128 posts
Joined: July 2005
Offline
We've found, that at 16.0.591 build it was enabled with vm_rendersubd=on on OBJ-assets. Yes, we have achieved result desired.

Thank you
Anything that flies
  • Quick Links