Fur skin geometry

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As we've seen - there is a special fur-generating engine-based module for mantra renderer. Does it use incoming meshes as subdivision surfaces, or just as they provided?
If there is a subdivision conversion, how to enable it at custom engine-enabled application/lplug-in module?
Thank you!
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We've found, that at 16.0.591 build it was enabled with vm_rendersubd=on on OBJ-assets. Yes, we have achieved result desired.

Thank you
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