I am new to Houdini and devoting a lot of time to this practice - 2-3 hours a day at minimum. I also want to learn technical skills outside of just Houdini to make me a more nuanced VFX artist within the Houdini pipeline. I am wanting to focus on environmental sims/VFX, but have the skills to work in other areas of Houdini as need be.
I understand that other areas of computer graphics rely on a knowledge of Open GL and DX to do programming work, but I am unsure if doing sims and environmental VFX would rely heavily on this.
For experienced Houdini artists: what are the aggregate skills you think an artist should know to be viable in this work? I know python is used for scripting, and VEX is loosely related to C and handy for graphics work, but what else is there to know?
I will not try to tackle this all at once, but I want to plot the next few years of my education






