Vertex Animation Textures and UV set problem

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Hello one question please…
I'm exporting cloth simulations for UE4 using the Vertex Animation Textures tools
the animation works great but…
I noticed that the exported FBX has the original UVs destroyed, is this a bug or am I doing something wrong ???
Edited by apaza610 - July 6, 2017 15:50:33

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VertexAnimationTexturesUVproblem.jpg (190.3 KB)

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I submitted a fix yesterday that might solve that problem. Can you download the latest tools from the development branch on Github and see if that fixes it?
https://github.com/sideeffects/GameDevelopmentToolset/tree/Development [github.com]
Mike
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Hi mikelyndon-sesi, I just tried the latest tools, The UVs are OK but it has other problem when I hit render: …..
Edited by apaza610 - July 6, 2017 16:50:55

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otherProblem.jpg (91.1 KB)

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Hmmm. Can you dive inside the rop and see what the error is on the mantra5 node? It should be on the far left inside the container.
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Well this is the matra5 node problem…

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mantra5Problem.jpg (34.0 KB)

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Strange. I don't know why it's trying to cook those if they're not connected. If you right click on the vertex_animation_textures node and choose “Allow editing of Contents”. Then delete both the mantra4 and mantra5 node as well as NORMAL_TEXTURE inside soft_obj that might fix it. I'll submit an update on GitHub once I've done some more testing.
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Thanks Mike, deleting those nodes unfortunatelly does not help I hope you can fix it , I'll be waiting……
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Can you post a hip file? I can't figure out why it's not working for you.
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Sorry for the delay, here's the hip file……hope it helps, by the way in the GitHub:
- in the DEVELOPMENT branch the UV's are OK, but the Position and Normal Textures are bad
- in the Houdini16 branch the UV's are Bad, but the Position and Normal Textures are OK.

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bandera.hip (265.7 KB)

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There's something strange about your file. If I copy the nodes into a new Houdini file it exports fine. But for some reason, that I can't figure out, it fails in your original hip file.
You can download the latest export node from the development branch and give it a go.
Mike
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Now it works perfectly with the last export node, thanks a lot Mike, now I can continue creating fun stuff
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