Sorry about the title, I'm hoping it's self explanatory. I created a bunch of points onto curves that i am meshing using a particle fluid surface node. As you may know the particle fluid surface can get quite slow with a large amount of points. Since those points are not moving i don't need to re-create / re-cache the particle fluid surface gemeotry each frame, and i'd like to freeze it / collapse it into a permanent geometry. I come from a 3ds max Background and in Max the equivalent would be to collapse the Particle wrapper / Blob mesh / thinkbox frost mesh into a simple editable poly or mesh to prevent it from being updated again. Now i do understand that Houdini likes to keep everything procedural, but i'm sure there is a simple way to prevent this heavy task to be processed each frame while still being able to display it throughout my entire animation frame range as a steady object. I looked into the file cache node, but i'm not sure how to display a single cache frame over my entire timeline.
Any help very welcome.
Cheers,
A.
