Faceted Normals After Displacement

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Hi all,

I've set up a displacement shader to rotate an object. As you can see, when the displacement is applied, the normals are not smoothly interpolated. 

Is there anyway to fix this without subdividing the entire object?
Edited by Anti-Distinctlyminty - Aug. 8, 2017 04:05:18

Attachments:
Displacement_Facets.jpg (58.1 KB)
Displacement_Normals.hipnc (215.9 KB)

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