Houdini's equivalent to Garment modifier in 3Ds Max?to

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I'm trying to fill an outline / curve / spline with as clean of a polygon tesselation as possible. Not saying the garment model of 3ds max is my favorite, but it's better in my case scenario where i'll need to bend and twist the geometry to have some sorta uniform polygon soup in there, than to just polyextrude it. What's the best approach in Houdini please?

Thank you.

A.
Edited by Adriano - Aug. 15, 2017 20:39:51
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Polyfill! …right?
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