Redshift environment lighting

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Hi, I've started learning redshift, since my main area of activity is architectural visualisation and I found Mantra to be quite slow for interior rendering.
What I currently can't seem to get working, is Indirect environment lighting and portal lights.
I started off with a Houdini Environment Light (probably not the best choice, to use a dome light for interior lighting), placed Portals in my windows and everything worked relatively nicely, but when I tried to substitute the likely inefficient Dome light with an environment material, I'm getting no light in my scene whatsoever.

Could someone post a working scene with indirect lighting and portals in Redshift for me to dissect? Or explain to me in laymans term, step by step, how to get a working Indirect lighting setup with portal lights?

Also, I seem to be unable to change the sizes of the portal lights, unless I unlock the RS portal light asset and change the sizes of the grid geometry inside the asset, which seems weird to me. Also, why are there 2 grid meshes inside the portal light asset?

Thanks in advance.
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If you post this in the Redshift forum Juanjo Gonzalez who is doing the Houdini intergation will probably help you out
Edited by Heileif - Dec. 4, 2017 20:50:49
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Eilef Sandnæs
If you post this in the Redshift forum Juanjo Gonzalez who is doing the Houdini intergation will probably help you out


Thanks, I'll do that.
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