I am using Houdini Indie 16.5.323 and UE 4.18.2. I am trying to use the game shelf vertex animation exporter for a cloth simulation. In my simulation the cloth is torn. Currently I am using the soft setting for the export and having a lot of issues in UE4. I have been trying a few things, but I want to make sure I have a solid start. Is the soft setting the proper one to use? I know it is used for most cloth sims, but in mine you do have a hole being torn through the cloth, some of which does separate from the cloth during the simulation. Please give any advice you can so my debug efforts are not in vain.
Which Type of Vertex Animation Export to use with tearing cloth?67 1 0
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