| Houdini to Unity vertex animation export problem |

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Hey everyone !
Well, there is a great package on Luiz Kruel's tutorial page (https://vimeo.com/207832662 [vimeo.com] ) and it seems to work just fine in UE, however once brought to Unity ( 2017.2.0f3 )…it doesn't look right.
https://prnt.sc/hyivnp [prnt.sc]
I've used the very same mesh and texture import settings but still no luck, maybe someone has already encountered the same problem) Any tips are greatly appreciated) Thanks!)
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What are you trying to import into Unity? Cloth, rbd, fluid? And what are your export settings?

Mike
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It's fluid , i mean it's vertex_animation_texture in houdini with a mthod set to “Fluid(Changing Topology)”and export settings are copied from the existing rop. I decided to try initial textures and mesh from the package, and it worked! ( my bad, must've done this beforehand ) so it seems that it doesn't work whith any resolution but 2048.
Anyways, thanks for an answer Mike !)
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