UDIMS and the principled shader

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Is anyone able to describe/direct me to a tutorial on how to use/set udims within the principled shader.

I keep having a look around but never seem to find an idiots guide, which is very much required.

Many thanks in advance
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mytexture.diffuse.1001.tif from mari mytexture.diffuse.%(UDIM)d.tif in houdini mantra
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create a Bake rop,and learn the default filename.
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jerry7
create a Bake rop,and learn the default filename.

Many Thanks, I shall go take a look.
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ambake001
jerry7
create a Bake rop,and learn the default filename.

Many Thanks, I shall go take a look.

For those struggling like me Houdini 16.5 makes it so simple I was trying to over complicate it.

Make sure your file name of each UDIM ends with the UDIM number (e.g. Spade_EXPORT_BaseColor_1001.png)

Make a principled Shader
Assign as a texture (e.g. $JOB/tex/Spade/Spade_EXPORT_BaseColor_%(UDIM)d.png)
making sure that you have %(UDIM)d at the end instead of the file name udim number (e.g. 1001)

And all of the UDIMS fall beautifull into place

Attachments:
UDIM_Setup_Example.png (487.1 KB)

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juergen
mytexture.diffuse.1001.tif from mari mytexture.diffuse.%(UDIM)d.tif in houdini mantra

Thanks you so much
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