Codenamed Pebble

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I am proud to reveal first public available version of system for producing fx on smooth surfaces, inspired by old Jos Stam paper.

It is still more framework, than a ideally working solution and its development is still in progress. You may play with compiled version (win64 only for now, sorry unixians). I've provided dso, a little help on all nodes and test scene, which demonstrates all tricks. I tried to make its using houdini-like and I'll be glad to listen any advises and ideas. Place dso & help directories to Documents/houdini16.5 dir and just open a scene provided.
All stuff is placed here https://yadi.sk/d/WGSzerPU3TkFZG [yadi.sk]
Thank you.

PS: Sample scene updated to demonstrate boundary conditions. Also added exported bgeo sequence.
Edited by JOEMI - April 11, 2018 09:03:04
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