Mocap Retarget To FBX RIG?

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Joined: July 2013
I have manged to auto construct constraint networks linking each mocap source bone to a target null controller in the FBX rig. So far the results are promising. I can target four different rig types at this point.

Shown here are Render People, Make Human - Ergonomy, Make Human - Unity and Manuel Bastioni rig types targeted.
Would you mind sharing what you used to do this?
I'm trying to do the same thing.
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