EnivobWould you mind sharing what you used to do this?
I have manged to auto construct constraint networks linking each mocap source bone to a target null controller in the FBX rig. So far the results are promising. I can target four different rig types at this point.
Shown here are Render People, Make Human - Ergonomy, Make Human - Unity and Manuel Bastioni rig types targeted.
I'm trying to do the same thing.