Grid misalignment when in Hide Other Objects mode at Geometry Level

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It appears that if you move your geometry at Scene Level (for example from the Origin) and then enter Geometry Level to edit it (while being in Hide Other Objects mode as the title imply), the grid shifts and positions your object back at the Origin.

Is it simple to reproduce, for example:

Create a Box at the origin
Translate it to | -1 | 0 | -1 |
Enter Geometry Level
Switch to Hide Other Objects
Observe the Grid while switching back and forth between Show All Objects and Hide Other Objects

This is quite annoying, since if you have other objects already positioned, and you know their grid position, but you want to move another object without the visual clutter, the grid shifts and you lose the visual reference, making this mode almost useless.

There's more, while testing this I tried to reproduce something that happened before but I couldn't figure out what caused the problem at the time, so I reopened the affected scene, looked at the node parameters and found the culprit; if you create a Tube (with default settings), rotate it 90° on the X axis on Scene Level, enter Geometry Level with Hide Other Objects selected, try to navigate around, go back into Scene Level, try navigating around again, navigation becomes impossible unless you reset the camera view.

The node at Scene Level isn't supposed to be moved? Or is this a bug?

Sorry in case I used the wrong terminology.
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Hide other objects changes the view space to local space, cancelling out any object level transforms. This is by design afaik, as it is the only way to see objects in their native ‘clean transform’ space.
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BUG #138980.

It also happens with parented and constrained objects, extremely annoying when one keeps losing focus when modeling.

I submitted an RFE about this and it seems to be a lóóóng standing issue.
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