VEX: store @P from frame one

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Hi!

I'm using @P to scatter some shapes on a dress. When I play the animation, some funky stuff happens because the @P changed over time.

How can I “store” the @P found at frame one and never change it after?

Thanks.

-Olivier

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transfer_scatter_to_animated_dress.JPG (268.0 KB)

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Branch the source node with a timewarp node set to desired frame you want to “catch/freeze” the values at.

Then in the other branch use a vex function like the pointattrib() function to bring in the values from that timewarp node.
Edited by BabaJ - May 19, 2018 21:23:49
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Ahhh!!

Sounds way more efficient than what I was trying…

Thanks BabaJ!

-Olivier
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