I have FBX rig with Dual Quaternion enabled.
After I bake out the agent and simulate I can see that the dual quaternion is lost in the crowd pipeline process.
How do I keep my agent shoulder from collapsing?
Dual Quaternion Not Relayed To Agents?
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- Enivob
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- Enivob
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- jsmack
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- yanousky
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Hi ! Good news !
i know this post is very old, but, maybe it will help someone…
I had the same problem, we started a new skining with linear skin. And finaly, i discovered that an unpack of your simulation resolve the probleme, the skin is a dual quaternion !
for information, if you are using blendshapes, the solution is the same.
Hope it will help some of you.
Chears
i know this post is very old, but, maybe it will help someone…
I had the same problem, we started a new skining with linear skin. And finaly, i discovered that an unpack of your simulation resolve the probleme, the skin is a dual quaternion !
for information, if you are using blendshapes, the solution is the same.
Hope it will help some of you.
Chears
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