Dual Quaternion Not Relayed To Agents?

   2087   3   0
User Avatar
Member
2658 posts
Joined: June 2008
Offline
I have FBX rig with Dual Quaternion enabled.
After I bake out the agent and simulate I can see that the dual quaternion is lost in the crowd pipeline process.

How do I keep my agent shoulder from collapsing?

Attachments:
Untitled-1.jpg (331.8 KB)

Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
User Avatar
Member
2658 posts
Joined: June 2008
Offline
Update: RFE pending…
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
User Avatar
Member
8177 posts
Joined: Sept. 2011
Offline
Do crowds play well with FEM?
User Avatar
Member
1 posts
Joined: March 2020
Offline
Hi ! Good news !
i know this post is very old, but, maybe it will help someone…
I had the same problem, we started a new skining with linear skin. And finaly, i discovered that an unpack of your simulation resolve the probleme, the skin is a dual quaternion !
for information, if you are using blendshapes, the solution is the same.
Hope it will help some of you.
Chears
  • Quick Links