RENDERMAN: render state equivalent or a way of bringing attributes into shader from packed geometry

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Hey,

I'm looking for some help working with Renderman and packed geometry.

When using just regular geometry I can easily bring geometry attributes into Renderman shaders using either by Pxr Primvar or Pxr Variable. However as soon as I start to deal with packed geometry I can no longer bring any geometry attributes into shader environment. I case of Mantra I would use Render State node to do so, however it's not available in Renderman Shader Network. Is there any equivalent of Render State node or a workaround for bringing attributes from packed geometry?


Many thanks for your help!
wojciechpiwowarczyk.com
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As far as I know packed geometry is not supported by RenderMan. You could export your geometry as an RenderMan archive and instance that for some speed/memory improvements.
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