I'm looking for some help working with Renderman and packed geometry.
When using just regular geometry I can easily bring geometry attributes into Renderman shaders using either by Pxr Primvar or Pxr Variable. However as soon as I start to deal with packed geometry I can no longer bring any geometry attributes into shader environment. I case of Mantra I would use Render State node to do so, however it's not available in Renderman Shader Network. Is there any equivalent of Render State node or a workaround for bringing attributes from packed geometry?
Many thanks for your help!
RENDERMAN: render state equivalent or a way of bringing attributes into shader from packed geometry75 1 1
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