Can't apply tessellation in my houdini digital assets?

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10 posts
Joined: Nov. 2017
Hi friends.

Do we need to set something in particular in Houdini in order to make a Digital Asset ‘accept’ materials with tessellation inside UE4? I tried it with one of my DA but it didn't work, even when I bake the Asset to Actor.

Curious thing is that…. if I export the baked actor from UE4 to FBX and then re-import this FBX back again to UE4, tessellation will work on this fbx.
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254 posts
Joined: Sept. 2016

By default, mesh created by the Houdini Engine plugin do not build the adjacency buffer that is required for tesselation to work. You can change this by going to project settings > Houdini Engine > Static Mesh Build settings and enable “Build adjacency buffer” there.

Recook your asset so that the mesh is rebuilt, and you should then be able to apply your tessellated material.
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